- Looking back at the last year’s developments in Virtual Reality, we saw in 2015 the headsets Gear VR, Oculus VR and Google Jump platform appear, the last one with the 16 GoPro camera’s that can create 360 degrees videos, a new type of content, now already popular on YouTube.
All of them open new possibilities for Virtual Reality new experiences in gaming, training, and simulations. In the beginning of this year is scheduled the launch of Oculus Rift (already here for a price of $599), Sony’s PlayStation VR and HTC – Vive headset with VR technology. According to TrendForce, the expectations are as far as 43mil. users this year with 14 mil. VR devices to be sold, most of them to be used in gaming. Quirk’s is talking about Virtual Reality as of a democratising technology, but warns that its adoption by the industries and consumers will go far beyond 2016. It predicts that the economical sectors that are mostly based on experience – like tourism and health care – will adopt this technology faster than others.
- In 2015 the investments in Augmented Reality went up to $700mil. (1). Its timeline didn’t begin with Google Glass (launched in 2013 and stopped in 2015), but it was surely considered well ahead of its time. The next generation, Google Glass 2 is expected in May 2016 (2). What else did Google do in 2015? They backed-up a startup company, Magic Leap, that raised a huge amount of investments for its 3D mapping system integrating real objects with interactive graphical “objects” (3). Let the race begin!
In the spring of 2016 are announced as well the Microsoft’s HoloLens and ASUS’s AR headset.There is no promise yet for the consumer market, but everyone expects a serious name taking a stand in AR: Apple. Its interest in AR became visible through its moves (in acquiring in 2015 three AR companies) that suggest a long term goal. Latest news: Apple just hired beginning 2016 a top tech specialist in AR/VR (4).