Smart Campus, voor het gemak

Verleden jaar werd de TUDelft Library vereerd met Deens bezoek, waarbij Lars Binau vertelde over de Smart Library als onderdeel van de Smart Campus van DTU (Technical University of Denmark) [1].

Onderdeel van dit project is het gebruikt van sensoren die in de lampen zijn ingebouwd, wat natuurlijk heel slim is. Lampen zijn doorgaans overal aanwezig waar mensen zijn en er is stroom.

Het prettige van sensoren is dat er zoveel mee gemeten kan worden. Er zijn klimaatsensoren voor het bepalen van bijvoorbeeld de temperatuur en luchtvochtigheid, maar ook sensoren die het geluidsniveau meten of de aanwezigheid van mensen.
Met de verzamelde gegevens is de logische volgende stap om iets met die gegevens te doen. Lampen en airco’s kunnen bijvoorbeeld worden aangestuurd, afhankelijk of er mensen zijn, waarbij ook de voorkeur van die groep mensen een factor kan zijn voor de werking.

Een lamp of airco zelf kan ook weer sensoren hebben om door te geven of het apparaat wel goed werkt.
Door gegevens van apparaten met elkaar te combineren, zoals van een airco met de aanwezigheid van mensen, kom je al snel uit op een samenspel van verbonden apparaten en dan komt de term IoT (Internet of Things)[2] om de hoek kijken.

Naast gemak voor mensen leveren al die sensoren veel gegevens op waar bedrijven graag op inspelen.
Een bedrijf [3] heeft plannen om gegevens vanuit een stofzuigerrobot, over de indeling van een huis, te verkopen. Een ander bedrijf [4] heeft een aardige verzameling artikelen geschreven over gebouwbeheer en AI (Artificial Intelligence)[5].

Diverse mensen zijn bezorgd over deze ontwikkelingen en Elon Musk, bekend van onder andere de Tesla, heeft dan ook een oproep gedaan aan de politiek om regelgeving rond AI te maken [6], voordat het te laat is.
Er zal sowieso steeds meer regelgeving komen vanuit de overheid; ook een Smart Campus zal een manier moeten vinden om optimaal gemak voor studenten en werknemers te bieden, zonder privacy aan te tasten.

[1], 31-7-2017
[2], 31-7-2017
[3], 31-7-2017
[4], 31-7-2017
[5], 31-7-2017
[6], 31-7-2017

Boost your innovation with Accept Mission

Generating ideas usually isn’t such a problem for me. On the contrary, I sometimes deliberately hold back and avoid sharing the many sparkles of my mind, as other people sometimes mistake them for solutions when all I”m doing is thinking out loud. Most innovative products are the result of an innovation process which started with many, collaboratively generated ideas stacked on top of each other instead of that one brilliant first thought.


With Accept Mission, a new tool & game developed by Creatieve Koppen, you can create an online brainstorm with people participating in their own time, on their own device. Participants vent their ideas anonymously (as undercover avatars) and discuss and rate the ideas of others without fear of being criticised. Engagement is triggered by scoring points. This not only seems effective, but also a lot of fun.


I’m currently looking into an opportunity to try this out, as Accept Mission offers a free trial with limited participants and features!
Check out the demo video:


Stop phubbing and grow a Forest

I love my phone. It feeds me news, connects me to my family and friends and allows me to search and find any relevant information 24/7. My phone is my camera, calculator, calendar, watch, health coach, weather man, TV and radio. But checking something on my phone sometimes takes more time than I want. While checking my mail, I casually click on Facebook or Instagram, just for fun or out of curiosity. Does this sound familiar? There’s even a word for it: phubbing.

Forest is an app on your phone that keeps you from seeking distraction. When you want to concentrate, you can plant a virtual tree and while you stay away from apps other than Forest, your tree will grow and prosper. It sounds like a simple reward, but somehow the gamification is just right and it works! So next time you need to make your deadline, try to keep focussed with Forest. It is available for iOS and Android.

Forest app

Luxafor, status & productivity tool

Imagine this. You are sitting in the office, trying to concentrate. Slowly you are getting in the flow and you are confident that you’ll finish your work on time today but then… co-worker walks in your room asking “Can I borrow your phone charger?”. “Of course” you reply, handling over the charger to your colleague.
Sounds familiar, right? But as a result of this interruption you lose your focus and it takes you another 25 minutes to get in the flow again.

This is a very common problem at co-working environments and there are always people and companies who are trying to find a good solution for it. One of these companies is called Luxafor. They designed a small LED light (also called Luxafor) that you can easily attach to your device and show your status to others.

This is how the Luxafor led light works: the user connects the Luxafor to his computer via usb or bluetooth. Once connected, the light show to all team members approaching your workplace your availability. When you are available, Luxafor shines green and when your are busy it shines red. For more detailed information watch the video below.

According to the company, this very simple visual tool could save you a lot of precious time just by keeping you focused on your important tasks.Luxafor

Luxafor will be available in 3 different models : Mini, Flag and Bluetooth,
if the project succeed to get the required fundings in Kickstarter.

Source: The VergeKickstarter.

Augmented reality in education has become more a trend thanks to Pokémon Go

Augmented reality is not a new technique; it has been used in Google Glass and Microsoft Holograms many years ago. But unfortunately Google Glass was no success, maybe because there were no gamification elements included. Augmented reality has many possibilities and can be used in education in different ways such as in flight academy, industrial design, medical training or architecture. It is very useful for studies like industrial design and other studies where students have to make a model. Students or companies can make a prototype and test it for some aspect of design (IKEA Augmented Reality).

IKEA Augmented Reality

There is also an application for pilots, learning to fly with augmented flying helicopter in difficult situations [1]. Augmented Reality can help pilots to get more information, especially in a situation such as during bad weather.

Glasses Help Helicopter Pilots See Through Smoke and Fog

Augmented reality is widely used in medical education on different levels, for example learning new skills to students and nurses with new training products but also monitoring difficult surgery on distance [2]. The difference between virtual and augmented reality is that in the first one the patient is virtual in contrast to the augmented reality where the patient and his/her problems are real. Because of augmented reality students can start practicing earlier with real patients in a monitored setting instead of longer practicing in simulated situations with virtual reality.

Augmented Reality Helps Guide Neurosurgeons

Thanks to Pokémon Go augmented reality is now big success as a gaming business model. Pokémon Go is a very popular game on the mobile phone, as one of the most downloaded games (more than 100 million) in more than 27 countries [3]. In contrast to other games, Pokémon Go forces you to walk around, go out of your house and your comfort zone. You have to be physically and mentally active; find and catch virtual Pokémons in the real-world, going to Pokémon-stop places for more information and catch items, finding strategies to make stronger Pokémons and reach higher levels. A negative aspect of this game is the security for the players and possible inconvenience for non-players. This is caused for example by the Pokémon players going out at night and/or going to dangerous places to find Pokémon. Success of Pokémon goes so far that this year, Pokemon Go is part of a degree course in the university of Idaho (US) and Salford (UK) [4] [5].

Like every other game, after a while Pokémon Go will not be a hype anymore. But what will remain, is our knowledge and experience of platforms like Pokémon Go, which will be the mainstream in augmented reality. They are very interesting to use for different causes. As an example, in architecture education this platform can be used by teachers to load some educational material and create some exercises. Students can follow the descriptions to find a place and take a picture using the coordinates of the place. This kind of technology probably would be used more and more for education in the future. More importantly, augmented reality is going to reach a next level in our life. As Meron Gribetz pointed in his TED Talks, “Augmented reality uses all data that we make everyday and builds an extra layer on top of our real-world”.

TED Talk Meron Gribetz

[1]VR and IT’S impact on training
[2]New system brings augmented reality to the operating theater
[3]Pokemon go heres how you can defeat any gym battle

[4]Now university offers degree Pokemon Lecturer

[5]Pokemon Course in Idaho

Google I/O 2016 The journey to AI-first

During the annual developer conference Google I/O, there were a lot of announcements made. Here is a little recap of the news till now on some renewed existing products and a few interesting new products.

Renewed existing products
Author Andrew Smith once said: “People fear what they don’t understand”. When Amazon launched Echo in 2014 the reactions were skeptical and people found the idea of a device that is always listing on command in your home, creepy [1]. Over time Echo became popular. Excitingly, one of the announcements in Google I/O 2016 was Google Home, which has a lot of similarities with Echo. It is a speaker you can instruct to listen and to control your house or, as many describe it, as ‘the always-present version of Siri’ or another virtual assistant software [1]. Google Home can be seen as a digital conversational partner with which you can interact in a hands-free way and one that can assist you with obtaining any intelligence you desire [1].

The virtual assistant software has also been adapted into Google’s newest messaging platform introduced as Allo, which is more than just another chat program. Allo makes it possible to send automatic replies or provide extra information when required by using a pattern of text and picture recognition in the context [1].

Google’s DUO is a video chat which goes a step further by providing an extra feature ‘Knock Knock’, which allows the recipient to see a preview of the face-to-face chat call before accepting the call [1].

New products
The days of using an app easier and quicker have arrived. Introducing: Instant Apps, which allows you to use the app (or a part of the app) instantly without any installation and without worrying about enough storage on your phone [1].

And then there is the innovation presented as DayDream, that takes you closer to all your VR (virtual reality) dreams on a mobile device [1]. DayDream is a development platform for mobile VR in order to create VR experiences (YouTube – Google I/O Highlights).

Google I/O Highlight (2 minutes)

Interestingly, most of the features emphasize the essence of AI (Artificial Intelligence). The importance of AI increases as it provides features to understand the context in order to assist the user more effectively. This gives the virtual assistant software a whole new meaning. Virtual assistant is not merely considered as an application or a product, it has become a kernel of every application and product. With the growth of AI inside of virtual assistant the impossibilities are becoming more and more possible. According to Google’s CEO Sundar Pichai “20 percent of queries on its mobile app and on Android devices are voice searches” [2]. Presently, by using Google products, we, as the users, are feeding AI with data, which allows AI to expand its potential beyond words. As Pichai points out, he is on a journey from “mobile-first to AI-first”, but meanwhile, “there are areas where we will be ahead, and there will be areas where someone points a way and we do it” [3].

Google I/O Keynote (almost 2 hours)

[1] google io 2016 what you need to know from allo to daydream
[2] google reveals 20 percent queries voice queries
[3] googles ceo sums up his ai vision

TNW Europe (part 2), Google’s secret sauce

The 11th annual TNW Conference Europe took place on May 26 & 27 in Amsterdam. Described, as “The most intimate technology festival on the planet” by CNBC, over the years TNW Conference has become one of the leading technology events in the world. It’s organized by Dutch based online media company The Next Web and brings promising startups, investors, technology gurus, innovators and entrepreneurs together. It’s a great place to share their thoughts about the future of technology, marketing, talk about design or for networking, to get inspired or to boost your imagination.

google-new-logoGoogle’s director of product Aparna Chennapragada talked about how to build the mobile products of the future. Is there a recipe or special formula to do that? Google have a sauce, a secret sauce and it looks like this:

Secret sauce = AI+UI+I

Daily we use a lot of different products like Google Search, Google Translate, Goggle Now, YouTube (…. and many more). All of them have something in common. They are all powered by information (in many cases AI and machine learning in various forms). But why is this fact more relevant now than ever?
The answer is simple ”one word …Mobile” said Aparna.


Mobile is the game changer. With 3 billion plus phones we produce daily a massive input of useful data that can help improve these products. Mobile changes the game on the output side as well. Nowadays we always carry our phones and that gives us access to products and services in situations and context that we never had before (like in the car for example). If you combine these two things together almost every other real-world problem has a chance to turn into software or more importantly AI problem.

Google’s formula solves this problem.

AI (Artificial Intelligence)+UI (User Interface)+I (Personalization)

The formula in depth:

 AI (Artificial intelligence)

There are 3 observations about AI

  1. Use AI for tasks that are easy for the machines but difficult for people.
    Google Translate is a good example for that
  2. Wow vs. WTH (what the hell!!!) ratio – If AI sends you to the wrong airport gate and you mist your flight (WTH) the product will need a lot Wow’s to make up for that WTH moment.
  3. Training shapes the learning – AI is as good as the training data. When overtime the data improves, the AI improves too.

UI (Interface)

  1. UI needs to be proportionate to the confidence in AI – Strong AI needs less UI and vice-versa
  2. Magic vs. Prediction trade-off– people tend to choose for predictable but slower approach instead of faster “magical” solution.
  3. User feedback is very important for improvements of the system but hard to get nowadays. For example: Google Now question “Will it rain this weekend?” gives no feedback to the system.

I (Personalisation) 

  1. Make the benefits clear and immediate- people will not use products that only promise benefits in a long run
  2. Allow users to teach – ask you users to help (when possible!)
  3. Who are your users – it is important to know who your users are. What will work for specific users in US will not automatically work in India.

The whole presentation is now also available on YouTube
Photo credit:TNW

Duurzame opslagcapaciteit voor de hele lange termijn

De opslagcapaciteit van dit glazen schijfje, 360 terabyte, is nog niet eens zo spectaculair. Bij een niet nader te noemen elektronica-gigant koop je externe schijven van 3 TB voor minder dan €200 per stuk. Maar gecombineerd met de afmetingen en vooral ook de duurzaamheid, is dit schijfje toch wel bijzonder. Het is bestand tegen temperaturen tot 1000 graden celcius en kan bij kamertemperatuur naar verwachting 14 miljard jaren mee [1]. Daarmee lijkt deze technologie uitermate geschikt voor het bewaren van belangrijke archieven van bijvoorbeeld musea en bibliotheken. En zou er iemand al zo’n grote dataset hebben? Misschien nu nog niet, maar dat kan in de komende jaren best komen.

Universal Declaration of Human Rights recorded into 5D optical data (

Foto: Universal Declaration of Human Rights opgeslagen in 5D optische data. Het schijfje is ongeveer zo groot als een twee-euromunt.

Het glas wordt beschreven met een ultra-fast laser. De laser creëert 5D nanostructuren in het glas. We kennen allemaal 3D (de dimensies lengte x breedte x hoogte), de andere dimensies komen van de omvang en richting van de afzonderlijke structuren. Het uitlezen gebeurt met een optische microscoop en polarisatiefilter (denk: Polaroid zonnebril) [2].

Het klinkt eenvoudig, maar dat is het waarschijnlijk niet. Wetenschapper Peter Kazansky van de University of Southampton (UK) is met zijn collega’s al 15 jaar bezig met deze technologie, die nu is bewezen door onder andere de Universal Declaration of Human Rights (UDHR, zie foto), Newton’s Opticks en Magna Carta op schijf te zetten. Er wordt gezocht naar partners om de technologie productierijp te maken [2].


ReFlex – the future of e-books?

A few weeks ago, The Queens University Media Lab released a prototype of a flexible smartphone called ReFlex, so far… nothing special.
Nowadays, almost weekly somewhere on the globe, some unkown company with exotic name is releasing the latest model smartphone.…but the The ReFlex is different!

What immediately grabbed my attention were the techniques used in this prototype – flexible OLED display, bend sensors and haptic feedback.
Translated into human language that means that when you read e-book on the ReFlex you can flip the pages of the book just by bending the screen and the haptic feedback will give you a sensation like you’re flipping a real book.The more you bend the faster the pages flip and vice-versa.The haptic feedback will also give you more precise “eyes-free navigation”.

The researchers expect that the commercial devices will be available within 5 years or maybe sooner…(1)

I think that, if well developed and widely produced, in the future this techniques can have a huge impact not only on how we interact with our smartphone’s but also with other digital devices like for example e-readers like Kindle, iPad or other tablets.

Is this the innovation that will finaly make the difference between digital and analog reading experience smaller or just another fun prototype?
Only time will tell….

Bron: (1) Engadget

Technology trend 2016: Big Data gets bigger

Each year there are a lot of predictions in the media about the state of technology [1]. Recently, the use of Big Data analyses has been of great influence in the industry and businesses and therefore Big Data is considered as one of the fastest developing technology trends of 2016. In addition, the correlation of Big Data with AI (Artificial Intelligence), VR (Virtual Reality) and AR (Augmented Reality) has received significant attention [2][3][4].

photo from enterrasolutions

Big Data makes cities smarter
We really do not have to look into a crystal ball to predict the most important technology trends of this year. We are already dealing with different developments. One of them is a trendy service, made possible by the use of Big Data, the so called smart city. The urbanization and the use of personal technology that increases daily are making the lives of the masses more and more connected to people and devices. This IT development has become a reality in which every city can collect data of the masses’ traffic and personal technology behavior [5]. They can collect all kinds of data received and measured for example through WiFi-spots or through mobile-signals. These can be used to find out new patterns of our lives by measuring the traffic around the most popular facilities, entertainment and merchandising locations [5]. For example, they can use Big Data to predict the locations where cars can be broken down in the city, which could help to prevent or facilitate near these possible locations in order to improve the repair process. These possibilities are increasing through the combination of personal technology with Big Data.

photo from automatedtrader

An Intelligent combination
AI, VR and AR have separately incredible potential power. However, the combination along with Big Data is game changing and of great impact on the industry [2][3][4]. For example, the combination of Machine Learning, which is a part of AI, together with Big Data has already shown how intelligent it can be. Publicity agencies and the financial industry are using Big Data analytics to predict the behavior of individuals [7]. According to Forbes, “their power combined can even become so intelligent to the point where some believe they will be able to accurately predict both market trends and human influences on the commerce”[8]. Imagine if you could use Big Data and Machine Learning (AI) to improve your own business or your life in general. 

Virtual and augmented reality experiences are growing focus in the market and are getting closer to mainstream acceptance. However, if these exciting technologies use more Big Data (youtube examples), the development steps will be bigger.

In general, this year we will see more Big Data providing services on different levels than only smart city. The expectations are high regarding steps in targeting mainstream consumers in 2016. So Big Data are getting bigger and will be widely used.

set subtitle on

more info about this video

[1] 10 Big tech trends ,
[2] AI and stock market ,
[3] big data and augmented reality the research agenda ,
[4] making sense of big data with VR ,
[5] Big Data is needed ,
[6] Top 10 big tech trends ,
[7] Big Data and AI need ,
[8] Why Big Data and AI need each other and you need both

Trends 2016: Virtual Reality (VR), Augmented Reality (AR) and Artificial Intelligence (AI)

With all the technological developments from the last year IamWIRE says that if 2015 was the year of the sensors (products), 2016 will be the year of user experiences due to the release of high tech devices in the consumer market. They are referring to three of the most important technological developments that will emerge as trends for this year: Virtual Reality (VR), Augmented Reality (AR) and Artificial Intelligence (AI).

  • Looking back at the last year’s developments in Virtual Reality, we saw in 2015 the headsets Gear VR, Oculus VR and Google Jump platform appear, the last one with the 16 GoPro camera’s that can create 360 degrees videos, a new type of content, now already popular on YouTube.

    All of them open new possibilities for Virtual Reality new experiences in gaming, training, and simulations. In the beginning of this year is scheduled the launch of Oculus Rift (already here for a price of $599), Sony’s PlayStation VR and HTC – Vive headset with VR technology. According to TrendForce, the expectations are as far as 43mil. users this year with 14 mil. VR devices to be sold, most of them to be used in gaming. Quirk’s is talking about Virtual Reality as of a democratising technology, but warns that its adoption by the industries and consumers will go far beyond 2016. It predicts that the economical sectors that are mostly based on experience – like tourism and health care – will adopt this technology faster than others.

  • In 2015 the investments in Augmented Reality went up to $700mil. (1). Its timeline didn’t begin with Google Glass (launched in 2013 and stopped in 2015), but it was surely considered well ahead of its time. The next generation, Google Glass 2 is expected in May 2016 (2). What else did Google do in 2015? They backed-up a startup company, Magic Leap, that raised a huge amount of investments for its 3D mapping system integrating real objects with interactive graphical “objects” (3). Let the race begin!

    In the spring of 2016 are announced as well the Microsoft’s HoloLens and ASUS’s AR headset.
    There is no promise yet for the consumer market, but everyone expects a serious name taking a stand in AR: Apple. Its interest in AR became visible through its moves (in acquiring in 2015 three AR companies) that suggest a long term goal. Latest news: Apple just hired beginning 2016 a top tech specialist in AR/VR (4).

Continue reading

De tech trends van CES 2016


De International Consumer Electronics Show (CES) is een grote technologiebeurs die elk jaar in januari wordt gehouden in Las Vegas sinds 1967. Door de jaren heen is CES een goede voorloper van alle technologie trends van het komend jaar geworden.

Dit zijn de grootste trends voor dit jaar:

Veel retro en nostalgie producten zijn zeer populair bij het publiek geworden. Zoals platenspelers (”vinyl is back”) of fotocamera’s die ala Polaroid direct je gemaakte foto kunnen uitprinten of de analoge Kodak Super 8 videocamera die gebruik maak van ouderwetse film (ontwikkelen van de film is in de prijs inbegrepen)

De meest besproken producten van vorig jaar waren: Wearables, 3D printers en drones. Dit jaar zijn de rollen een beetje omgedraaid. Wearables lijken minder populair te zijn maar dat is misschien omdat iedereen er al een heeft. Dezelfde geldt ook voor de 3D printers die nu op elke hoek van de beurs te zien waren. De drones aan de andere kant zijn populairder en veelzijdiger geworden dan vorig jaar. Er was zelfs een drone bij de beurs die 1 persoon kon vervoeren.

Maar de grootste ster van de technologiebeurs is The Internet of Things. Vooral de technologieën die gebruikt worden voor The Internet of Things en de Smart Homes zijn aanzienlijk beter geworden.  Wat ook opmerkelijk is: de subtiele verschuiving tussen het maken van een apparaat en het ontwerpen van diensten hiervoor. The Internet of Things zal de komende tijd meer over diensten gaan dan de apparaten zelf.

Genoeg ontwikkelingen waar we enthousiast van kunnen worden.


Een kleine trend voor 2016

Als er één trend is die doorzet is het wel het steeds kleiner en goedkoper worden van computers.
Van kamer- tot bureau- tot tas formaat zijn we nu bij een creditcard formaat.
Meer dan de helft van de jongeren in Nederland heeft een smartphone, ook een computer.
Daarnaast is er, voor een bepaalde groep mensen, een grote vraag naar DIY(1) computers zoals de Arduino(2), de Raspberry Pi en de PINE64. Dit zijn goedkope, veelzijdige computers met ieder toch een eigen plaatsje in de markt van mogelijkheden.

ArduinoScreen Shot 2016-01-18 at 13.08.37Screen Shot 2016-01-18 at 13.08.57
        Arduino                             Raspberry Pi                                   PINE64

De Arduino heeft als basis een microcontroller die al het werk doet. Meestal wordt dit type computer gebruikt bij omgevingen waarbij het doen van één taak centraal staat. Dit zie je terug bij eenvoudige 3D printers waar een Arduino alle acties van de sensoren en motoren aanstuurt. Er zijn ook speciale Arduino’s voor wearables en voor het gebruik van Internet of Things (IoT).

De Raspberry Pi en de PINE64, met beide een OS(3) komen meer in de buurt van ‘echte’ computers en kunnen dan ook gebruikt worden voor eenvoudige zaken zoals browsen en/of tekstverwerken.
Beide computertjes hebben aansluitingen voor een beeldscherm en een muis/toetsenbord en geluid en zijn vrij eenvoudig te programmeren met standaard software als Python.

Oorspronkelijk bedoeld als leercomputer, wordt de Raspberry Pi ook ingezet als webbrowser. Als je geen superprestaties verwacht is de Raspberry Pi heel goed te gebruiken als webserver en mediaspeler.

De PINE64 gaat weer een stapje verder dan de Raspberry Pi in die zin dat het gebruikt kan worden als mini PC, met als OS Ubuntu of Android 5.1.
PINE64 er is als Basic- en als Plus versie, de PINE64+.

PINE64 is nog een kickstarter project. Op de website worden veel vragen beantwoordt. Voor de Arduino en de Raspberry Pi bestaat een levendige community waar je met al je vragen terecht kunt.

Voor kleine toepassingen, ook in de Library, zullen we steeds meer dit soort goedkope en energiezuinige creditcard-computers inzetten. Het is niet nodig om overal een klassieke computer voor te gebruiken.


(1) Do It Yourself computers geven veel vrijheid. De computer is een goedkope veelzijdige basis van waaruit veel geexperimenteerd wordt en waarmee veel mooie toepassingen worden gemaakt.

(2) Arduino heet buiten de USA Genuino in verband met rechtszaken over de naamseigendom

(3) Operating Systeem is afhankelijk van de onderliggende computer.
Raspberry Pi gebruikt Linux varianten als Debian en Arch Linux.
PINE64 gebruikt Linux varianten als Ubuntu/Lubuntu en kan ook overweg met Android 5.1 (gebruik dan de PINE64+)






Instead of going to a room with a projector you take the projector to wherever you are.

Screw it in a light socket or use the included power cable and start projecting.
Started as a kickstarter project in february 2015 it became a product by december 2015.
With Beam it is easy to project wireless from your mobile device onto any flat surface.
You can show and share your work, projecting it on the wall or table and talk about it. Or use it at home, showing a recipe in the kitchen while cooking or just use it to watch a movie.
It seems all possible with Beam and it consumes less power than traditional projectors.

For more information, visit the Beam website.

Artificial Intelligence at work for website building

Would you like to design a website whiteout having to think to much? The people behind The Grid think that building a website should be as easy as feeding the website with text or photo’s.
The Grid is a website creation and hosting platform that uses AI to learn from you, the website creator. It learns about you, your habits and preferences, it adapts to you and evolves with you. How? Templates are replaced with layout filters, the algorithms pick up your color preferences from your online posts, and crops main figures from your photos for easy design. Just try it!